Using With flake.parts
If you're familiar with the Nix language and ecosystem, devenv
can be used without the devenv
CLI by integrating into Nix Flakes using flake-parts.
Using devenv
configuration in flakes is useful for projects that need to define other Nix flake features in addition to the development shell.
Additional flake features may include the Nix package for the project or NixOS and Home Manager modules related to the project.
Using the same lock file for the development shell and other features ensures that everything is based on the same nixpkgs
.
A Nix flake needs to consist of at least the input declarations from devenv.yaml
, as well as the devenv
configuration that you would usually find in devenv.nix
. flake.lock
is the lock file for Nix flakes, the equivalent to devenv.lock
.
Getting started
To quickly set a project up with Nix flakes, use nix flake init
:
This will create a flake.nix
file with devenv
configuration and a .envrc
file with direnv configuration.
Open the devenv
shell using:
This will also create a lock file and open a new shell that adheres to the devenv
configuration contained in flake.nix
.
Why do I need to use the --no-pure-eval
flag?
devenv needs to know the path to the current working directory to create and manage mutable state.
Flakes use "pure evaluation" by default, which prevents devenv from accessing external data, like the $PWD
environment variable.
The --no-pure-eval
flag relaxes this restriction.
The flake.nix
file
Here's an example of a minimal flake.nix
file that includes devenv
:
{
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixos-24.05";
devenv.url = "github:cachix/devenv";
};
outputs = inputs@{ flake-parts, nixpkgs, ... }:
flake-parts.lib.mkFlake { inherit inputs; } {
imports = [
inputs.devenv.flakeModule
];
systems = nixpkgs.lib.systems.flakeExposed;
perSystem = { config, self', inputs', pkgs, system, ... }: {
# Per-system attributes can be defined here. The self' and inputs'
# module parameters provide easy access to attributes of the same
# system.
# Equivalent to inputs'.nixpkgs.legacyPackages.hello;
packages.default = pkgs.hello;
devenv.shells.default = {
# https://devenv.sh/reference/options/
packages = [ config.packages.default ];
enterShell = ''
hello
'';
};
};
};
}
Here a single shell is defined for all listed systems. The shell includes a single devenv
configuration module, under devenv.shells
, named default
.
Add your devenv
configuration (usually in the devenv.nix
file) to this module. See devenv.nix
options for more information about configuration options.
The direnv extension
To use direnv in your Nix flake project, you'll need nix-direnv.
To configure direnv, ensure your project has a .envrc
file that includes the following line:
Import a devenv module
You can import a devenv configuration or module, such as devenv-foo.nix
into an individual shell as follows.
Add imports
to your devenv.shells.<name>
definition:
# inside perSystem = { ... }: {
devenv.shells.default = {
imports = [ ./devenv-foo.nix ];
enterShell = ''
hello
'';
};
You can use definitions from your flake in your devenv configuration.
When you do so it's recommended to use a different file name than devenv.nix
, because it may not be standalone capable.
For example, if devenv-foo.nix
declares a devenv service, and you've packaged it locally into perSystem.packages
, you can provide the package as follows:
# inside perSystem = { config, ... }: {
devenv.shells.default = {
imports = [ ./devenv-foo.nix ];
services.foo.package = config.packages.foo;
enterShell = ''
hello
'';
};
Your devenv module then doesn't have to provide a default:
{ config, lib, ... }:
let cfg = config.services.foo;
in {
options = {
services.foo = {
package = lib.mkOption {
type = lib.types.package;
defaultText = lib.literalMD "defined internally";
description = "The foo package to use.";
};
# ...
};
};
config = lib.mkIf cfg.enable {
processes.foo.exec = "${cfg.package}/bin/foo";
};
}
Multiple shells
Depending on the structure of your project, you may want to define multiple development shells using flakes. We'll take a look at two use cases for multiple shells here: A single project with multiple shells and a project with an external flake.
Single project with multiple shells
Some projects lend themselves to defining multiple development shells. For instance, you may want to define multiple development shells for different subprojects in a monorepo. You can do this by defining the various development shells in a central flake.nix
file in the root of the repository.
The flake.nix
file outputs multiple devShells
when you provide multiple perSystem.devenv.shells definitions. For example:
# inside perSystem = { ... }: {
devenv.shells.projectA = {
# https://devenv.sh/reference/options/
packages = [ config.packages.default ];
enterShell = ''
echo this is project A
hello
'';
};
devenv.shells.projectB = {
# https://devenv.sh/reference/options/
packages = [ config.packages.default ];
enterShell = ''
echo this is project B
hello
'';
};
# If you'd like to pick a default
devShells.default = config.devShells.projectA;
Here we have defined two shells, each with a devenv
configuration and differently defined enterShell
command.
To enter the shell of projectA
:
To enter the shell of projectB
:
The last line makes projectA
the default shell:
Projects with an external flake
If you cannot or don't want to add a flake.nix
file to your project repository, you can refer to external flakes.
You can create a repository with a flake.nix
file as in the example above. You can now refer to this flake in a different project:
You can also add this to the direnv configuration of the project. Just make sure the following line is in .envrc
:
Note that instead of referring to a directory on a local file system that includes the flake.nix
, like /path/to/central/flake
, it is also possible to use different references to a flake, for instance, github:
or git:
. See Nix flake references for more information.
When using this method to refer to external flakes, it's important to remember that there is no lock file, so there is no certainty about which version of the flake is used. A local project flake file will give you more control over which version of the flake is used.